|Ready for testin'!|
The blaster itself is just smooth. From the trigger pull, to the cylinder switching, to slamfire, this thing feels well built. The flip feature works well and is honestly more fun than we expected. Getting 12 darts down range is a breeze, and the flip in the middle of it makes it arguably more fun than just slapping in a bigger capacity magazine. For fun factor this thing is high on the list.
|Why we can't have nice things.|
All in all, it's a great blaster that is tons of fun, and we recommend using it as such. If you can figure a way to fit this into your loadout, go for it. If you can't, consider running it in a fun round or a less serious game type. Sometimes fun>effectiveness.
|Gonna get bought!|
|Short and sweet.|
Aside from the obvious upgrade in ammo capacity, the bow itself no longer has a huge dead draw. The Heartbreaker didn't prime until nearly the end of the drawstring, giving very little allowance for power fluctuation and an unnecessarily long draw if you were trying to snap off a quick shot. The Strongheart seems to have fixed this as well, utilizing the entire draw length of the bow.
|Seriously, this is why.|
If those were you're only gripes then you might be sold, but for some of you that just didn't find the first iteration fun, it's unlikely that you'll be taken aback by it's upgraded counterpart. Still, Nerf did a good job with listening to the shortcomings of it's predecessor and upgrading what they could.